DDA algorithm
This algorithm is used for simple line drawing
// DDA (Digital Differential Algorithm) algorithm
#include<stdio.h>
#include<string.h>
#include<graphics.h>
#include<math.h>
int main(){
int gd=DETECT,gm,x,y,x1,x2,y1,y2,dx,dy,step,xinc,yinc,i;
initgraph(&gd,&gm,"C:\\Program Files (x86)\\Colorado\\cs1300\\bgi");
printf("Enter the staring Co-ordinates : ");
scanf("%d %d",&x1,&y1);
printf("Enter the end Co-ordinates : ");
scanf("%d %d",&x2,&y2);
dx=(x2-x1);
dy=(y2-y1);
if(abs(dx)>=abs(dy))
step=abs(dx);
else
step=abs(dy);
xinc=dx/step;
yinc=dy/step;
x=x1;
y=y1;
putpixel(x,y,4);
for ( i = 0; i < step; i++)
{
x=x+xinc;
y=y+yinc;
putpixel(x,y,4);
}
getch();
closegraph();
return 0;
}